SPORTS CHALLENGE FOR KIDS

 

RULES

 

 

OBJECT

To race around the track and be the first player to reach Finish. Players advance by winning sporting events and correctly answering questions.

 

CONTENTS

 

SET UP

 

1.  Slide the prongs on the bottom of the basketball backboard into the holes at the basketball (blacktop) end of the game board.

2.   Slide the prongs on the bottom of the soccer goal into the holes at the soccer (grass) end of the game board.

3.   Remove the 20 tennis cards from the deck. Each tennis card has a large tennis ball on its back. Sort the cards into two sets so that each set contains 10 cards with the same color tennis ball. Each set will have 1 Serve/Return Forehand, 1 Serve/Return Backhand, 4 Rally Forehands and 4 Rally Backhands.

4.  Choose whether to play the blue side or the green side of the cards, and the top questions or the bottom questions. There is no difference in difficulty.

5.  Each player chooses a playing piece and places it behind the starting line.

 

PLAYING THE GAME

1.      The younger player goes first (Player 1).

2.      To start, Player 1 chooses a sport to play. Complete rules for the sports are on the next page.

3.      If Player 1 wins the sport that s/he chose, then s/he moves his/her playing piece ahead (see the rules for the sports for how far to move). After s/he moves, s/he follows the instructions on the space that his/her piece now occupies. There are four types of spaces on the board:

 

Pick A Card Spaces: The player on Player 1’s left picks the top card and reads the category and the question aloud (see Categories, on the back page). If Player 1 answers correctly, then s/he moves ahead 2 spaces.

 

Sports Spaces: Player 1 plays the sport shown on the space.

 

Choice Spaces: Player 1 chooses whether to answer a question or play the sport shown on the space.

 

Movement Spaces: Player 1 moves according to the instructions on the space. After moving, Player 1 follows the instructions on the space that his/her piece now occupies. On the “Foul” space near Start, Player 1 chooses another player to move ahead.

 

After following these instructions, Player 1’s turn is over. If s/he had already moved on this turn as a result of answering a question correctly or winning a sport, then s/he does not follow the instructions on the space that his/her piece now occupies.

 

4.      If Player 1 loses at soccer or tennis, then the player that s/he played against moves ahead. If this player ends up on a Movement Space, then s/he follows the instructions. After that, Player 1’s turn is over. Except for Movement Spaces, the player that beat Player 1 does not follow the instructions on the space that his/her piece now occupies.

5.      Play passes to Player 1’s left. This player chooses a sport and play continues.

6.      When players start a turn on a Sports Space, they must play the sport on that space. When players start a turn on a Choice Space, they choose whether to play the sport on that space or answer a question. When players start a turn on any other space, they choose a sport to play.

 

WINNING THE GAME

The first player to cross the finish line wins the game.

 

RULES FOR SPORTS

 

Playing Basketball            Objective: To shoot a hoop.

 

  1. To play basketball, a player tries to shoot (toss) the basketball into the basket.
  2. The player chooses whether to shoot from behind the basketball foul line or from behind the bench.
  3. If a player makes a basket, then s/he moves ahead.

 

Scores From Behind:      Moves Ahead:

Basketball Foul Line      1 Space

Bench                     2 Spaces

4. A player who misses does not move ahead. His/her turn is over.

 

Playing Soccer            Objective: To score a goal.

 

  1. The player who chose soccer (the striker) picks any other player (the goalie) to play against.
  2. The goalie places two fingers vertically in front of the goal, so that the fingertips from these fingers rest on the game board.
  3. Goalies may not move their fingers once they have placed them on the board (i.e., goalies may not move to stop a shot).
  4. The striker chooses whether to shoot from behind the bench or from behind the basketball foul line.
  5. The striker tries to flick the soccer ball into the goal with one of his/her fingers.
  6. If the striker scores a goal, then s/he moves ahead.

 

Scores From Behind:             Striker Moves Ahead: 

Bench                                       1 Space

Basketball Foul Line                  2 Spaces

 

7. If the striker misses, then the goalie moves ahead.

 

Misses From Behind:             Goalie Moves Ahead:

Bench                                       2 Spaces

Basketball Foul Line                  1 Space

 

 

Playing Tennis            Objective: To win a point.

 

  1. The player who chose tennis (the server) picks any other player (the opponent) to play against for this point. Each player takes one complete set of 10 tennis cards.

 

The Serve

  1. The server goes first, by picking one of his/her two Serve/Return cards and placing it face down on the table. The opponent chooses one of his/her Serve/Return cards and places it face down on the table. The server’s card indicates where s/he is serving the ball; the opponent’s card indicates where s/he is expecting the ball to be served.
  2. At the same time, each player flips over the card that s/he chose.
  3. If the cards do not match (for example, the server plays a Forehand Card and the opponent plays a Backhand Card), then the server has hit a good serve. S/he leaves his/her card faceup and the opponent discards his/her card.
  4. If the cards match (for example, the server plays a Forehand Card and the opponent plays a Forehand Card), then the opponent has hit a good return. The server discards his/her card and the opponent leaves his/her card faceup.

 

The Rally

  1. Each player then chooses a Rally Card from his/her set and places it face down on the table.
  2. At the same time, each player flips over the card that s/he chose.
  3. If the cards are different, then the player with the faceup card wins the point and moves ahead 2 spaces on the board.
  4. If the cards match, then the player with the faceup card discards his/her faceup card and the card that s/he just played. The other player leaves the card that s/he just played faceup, and s/he becomes the player with the faceup card. Play continues.
  5. The first player to earn two faceup cards in a row wins the point and moves ahead 2 spaces on the board.
  6. If players use up all of their cards, then they pick up the cards that they discarded and play continues.
  7. Players may only use a Serve/Return Card as the first card that they play during a point.

 

Example:                                                                                           

 

Player 1 plays his/her Forehand Serve Card

Player 2 plays his/her Backhand Return Card

Result:

Player 1 leaves his/her card faceup

Player 2 discards his/her card

 

(Player 1 has the faceup card)

Player 1 plays a Forehand Rally Card

Player 2 plays a Forehand Rally Card

Result:

Player 1 discards both his/her cards

Player 2 leaves his/her card faceup

 

(Player 2 has the faceup card)

Player 2 plays a Backhand Rally Card

Player 1 plays a Forehand Rally Card

Result:

Player 2 wins the point and moves ahead 2 spaces on the board

 

MOVEMENT SUMMARY

 

SPACE                        ACTION                                                                     MOVEMENT

Basketball             A score from behind the basketball foul line                               1 space

                        A score from behind the bench                                       2 spaces

 

Soccer             A score from behind the bench                                       1 space

                        A score from behind the basketball foul line                               2 spaces

                        A miss from behind the bench, the goalie moves                 2 spaces

                        A miss from behind the foul line, the goalie moves                 1 space

 

Tennis             The winner moves                                                               2 spaces

 

Pick A Card            Correct answer moves                                                               2 spaces

 

CATEGORIES

The Sports Challenge for KidsTM Game has seven types of questions:

 

Rhyme Time               Players listen to a clue, then announce a two-word answer that rhymes.

 

Really?                       Players listen to a statement, then announce whether they think it is true or false.

 

Odd or Even               Players listen to a clue that leads them to a number, then announce whether they think the number is an odd number or an even number.

 

Big Time                     Players listen to a series of options, then announce which option they think is the largest (physically).

 

Score More                Players listen to a series of options, then announce which option is the largest number. Note that the largest number may not always be the “best” number (for example, the number of strokes for a bogey in golf may be larger than the number of strokes for a birdie, even though a birdie is better).

 

Who/What am I?            Players listen to three clues, then announce who or what the mystery topic is.

 

Sports Shorts              Players listen to a sports question, then announce the answer.

 

           

 

 

© 1998, 2003 University Games Corporation, San Francisco, CA. Sports Challenge for Kids is a trademark of University Games Corporation. All Rights Reserved. All components printed and assembled in the USA, except for the mini sports equipment, which is made in China.